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Rant :: Negative Music Game Community

Rant

Recently I’ve noticed a small amount of comments in the music gaming industry that seem to target products or are used as negative pathways for debates.

Comments like “This game is like that game so it’s a rip off!”

But why?  What does this solve?  Is that the worst feedback you can come up with?
Why does this problem seem to specifically target the music game genre but not others?  When is the last time someone tried to prevent Unreal Tournament from existing after id Software’s Quake3?  What are your thoughts on this?

Let’s make some comparisons to these other titles.  (Past favorites –  2d side scrolling)

Super Mario Bros.  
Sonic the Hedgehog
Crash Bandicoot
Kirby’s Adventure  

Are these games similar?  Absolutely…  What’s your point?
Are they fun?  Yes
Do they all have reasonable following?  Yep
Are they able to coexist in the market?  It seems so… I can’t remember the last time a fan of the Kirby series tried to make negative comparisons towards Mario Bros. for being “first” or being a similar type of game.
Did fans of Kerby try to prevent others from enjoying Crash Bandicoot?  No… Not at all.  Why would they?
With Regards to this issue, comparisons seem to be a common occurrence of debating and negative vocal ammunition towards products.  So what is the purpose?

For the small amount of people that prefer to sit back and do this (on private forums) by all means, have fun with that.   You can continue with this behavior as long as you like, but it won’t have an impact on the market or the sales numbers for a new product.  You don’t have to “like” a new product, but it seems silly for you to try to prevent others from enjoying something that they might enjoy.  You should consider offering constructive feedback that helps benefit the community and the products in the future.

This topic wasn’t directed towards a specific person/reference… It’s just a gentle reminder to not be so close minded towards new products that may (in your opinion) seem similar to others.  You should consider trying something before having a complete opinion.

ReRave coming to iOS March 10th 2011

ReRave iOS

We are very pleased to announce that the wait is almost over for the future of reaction-based entertainment!  ReRave will be released March 10th 2011 for the Apple iOS.  The game will be available as an iOS “universal app” that will be compatible with iPhone, iPod Touch and iPad.  Performance will likely vary by model, but we are doing our best to make it compatible for a wide range of devices.  Additionally, All ReRave users will be able to compete daily for the top score on our exclusive ReRave network.  Do you think you have what it takes to be the best ReRave player in the World?

“Beta Testing” will soon commence as we wrap up our development schedule in late February 2011.  What is next for ReRave?  We have plans to explore an Android port and will immediately focus on the future of our amusement platforms following our mobile releases.  Please continue to watch the ReRave website and facebook page for any updates.  Do you have feedback or inquiries about ReRave?  We’d love to hear from you!  Please contact us and let us know your thoughts.

Get ready to REACT to future of ReRave!

3rd ReRave video released

We’ve just released another video preview of ReRave on Youtube. This 3rd video demonstrates advanced tap types and sneak peeks at our alpha iOS build.  ReRave is a new “reaction based” game by Step Evolution.

What makes ReRave different?  One key difference being that we don’t use 2 “timing circles” or ANY scrolling imagery with “mating” relationships. This aspect alone is what makes us very different to any other title available to the market now.  ReRave’s design is so unique that we consulted one of the best law firms in the industry before production began.  ReRave is trademarked and PATENT PENDING with Miller Nash Law LLP

You will be able to make even further assumptions as we reveal more details in future posts.

Please feel free to contact us via our website http://www.rerave.com or facebook page (www.facebook.com/rerave). We love to hear your comments!

ReRave will be available March 2011 in the Apple App Store!
www.stepevolution.com


New Music added to ReRave Weekly!

Development continues with ReRave in the 2011 year.  Our team is back to work and it’s hard to believe we are just WEEKS away from having our first internal betas of ReRave.  ReRave will make it’s first appearance on iOS devices and will be Step Evolutions first release of several other platforms to follow.  The iOS release of the game is projected for the 1st quarter of 2011.   We appear to still be on schedule!

ReRave Alpha - titlescreen

New music is being added weekly!  Be sure to keep an eye out on www.rerave.com for updates and new arrivals. Leave us your comments, suggestions, hate messages, and everything else!  Are you following us on facebook or twitter yet?!   

We continue to get emails, facebook messages and contacts from people  all over the world concerning ReRave.  It seems that people are as excited as we are!  Big thanks to everyone for their support and being a part of the next evolution in reaction games.  Haters beware…  ReRave will be released and we aren’t stopping production for the small negative comments that we see!

Do you have comments, questions or concerns?  Don’t be afraid to leave them for us!  We’ll do our best to respond when we can!

We look “FOYWARD”   to providing you with something new to enjoy in the 2011 year.

ReRave – A second look & basic gameplay

A video demonstrating the core gameplay and sequence programming of ReRave. ReRave is a “reaction based” game from Step Evolution.

Basic “tap” reaction notes are the highlight of this video. NOTE: ReRave contains several tap “types” and features not yet demonstrated.

Please feel free to contact us via our website (http://www.rerave.com) or facebook page (www.facebook.com/rerave). We love to hear your comments!

ReRave will be making it’s way to the market in 2011!

www.stepevolution.com
ReRave is trademarked and PATENT PENDING.