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Taking it to the next level!

rr10012013

There has been a lot of exciting stuff going on with regards to projects and developments for me lately. However, one of the most significant is the next generation of ReRave.

As many people have noticed (and commented about) we restarted our focus some time ago on finishing ReRave for Google Android devices after initially announcing it almost 2 years ago.? Why isn’t it done yet?!? well… to keep it from people of course! We just LOVE all the “so android?” comments and emails begging for status. We enjoy making people wait! – no just kidding… We wanted it to be done long ago – but the extra time has really been a good thing and beneficial to the game.

The main reason for the extra wait has been a combination of constant changes with:

– Devices & OS updates (which keeps us busy keeping up and redesigning logic)
– Having to support our current platforms and technical support for our users
– New features that we keep discovering and spend time implementing because we think they are needed.

We’ve redesigned the ReRave engine and coded it fresh- from the ground up. It’s far improved and contains updated logic that we consider “the next generation” for the concept. In-fact, we’ve decided to differentiate the title from the original by giving it a new name! (see image above)

How close are we with it?? CLOSE!? – but still a few more things to implement & fix up before we release it to the public.? We’re still holding off on giving accurate release details because things continue to change. What we can say is that we’re taking the time to do things right and we expect that people will love the new features and lack of problems associated with rushing. What about ReRave iOS? Don’t worry, we’ll also be releasing a new ReRave to iOS shortly after it’s debut on the Android platform.

Anything else? Yes… in addition to the above, something else (plus more) that we’re very excited about and can’t wait to share with you. We think people are going to love it!? What about content and new songs? Yes… we are also working on this and continue to license and develop new material.

rrnewscreenshot

There is a lot to look forward to with the future of ReRave! Big thanks to all the fans and dedicated players who support the game and help it continue to build and spread to new regions. It’s getting better and better and we’re just getting started!

Building something new!

New
A look at something new that I’ve been spending a lot of time on.

This year has been busy as ever when it comes to work. A lot continuing to go on in in all areas – Music and Game related of course!  Needless to say, I’m really looking forward to the future when this is unveiled because a lot of hours have been spent with the initial design. Can’t wait to see the reaction from people with the finished product? 🙂

Interview with “Addicted2Apple” about ReRave

ReRave

I recently got a chance to sit down with iOS enthusiasts Addicted2Apple to talk about ReRave development. The interview is actually not in English so non Portuguese viewers beware !  🙂
I’d like to thank Miguel Gonalves for the interview session.  Be sure to read the article HERE.

ReRave 1.4.0 for Apple iOS released!

ReRave140 Available Now


Thanks to everyone that was patient.? This update took our development team much longer than anticipated due to Apple’s changes with recent iOS structure.? None the less, we got it out and we’re happy with the results.? Much better Raving potential!? 🙂 Big THANK YOU to all of our global players who play and continue to support the game the project.
There is more ReRave news on the horizon, so be on the look-out!

Let your fingers do the dancing!
ReRave
1.4.0 is now available for Apple iOS.
Download it here!

New in ReRave Version 1.4.0 for iOS:

Updated App Icon
Fixed Crashes
Widescreen support for iPhone5
Added arcade style note skin
Extreme improvements to game-play frame rate
Device optimization
Added reminder prompts for “Free Content”
“Song Store” link added to song selection screen
Improved audio synchronization
Updated audio playback system
Upgraded song package format
Fixed typos

First Annual “Beat The Developers” Tournament

Beat The Developers

I’m very pleased to announce the first annual “Beat the Developers” global rhythm game tournament. This unique event will be your only opportunity to finally compete against the developers and prove you are a better person. (because of the ability to achieve a high score)

Location: Vancouver, Washington – United States of America
Date: November 20th, 2013
Prize(s): In The Groove 2 (Dedicated Cabinet), Pump It Up Pro (FX), ReRave Arcade, Signed Oscillator X Keytar, $5 USD, Unique Opportunity! (see information below)
More Details To Be Announced

GENERAL RULES:

All events will be run on In The Groove 2 Arcade r21, Pump It Up Pro R2, ReRave (version 1.1.0)
There will be custom songs allowed in the tournament, although the variety is limited.
The songs for this pack will be chosen by the tournament committee, and announced on 1st June 2013.
Players will then be able to download this song pack in order to practice these Custom Songs.
The usage of the bar at no-bar-tournaments is only allowed to keep ones balance.
The maximum allowed time for using the bar in such case is two seconds.
Any usage beyond this results in receiving 0 points for that round.
Any visual modifier is allowed as long as it does not change the step-chart.
Any speed modifier is allowed except for C-Mods in songs that have BPM changes or stops.
Constraining or disturbing a player will result in disqualification.
A player may request the repetition of a match if theres a definite recognizable malfunction of the
machine. In this case, a judge assigns the player to play the song again.

TOURNAMENT FORMAT: KOTH (King of The Hill)
Note:? Tournaments will be simultaneously ran on all machines!

For KOTH, players are trying to get the best possible score of the round; not just a better score compared to
one opponent but the best score among all players.

For all KOTH rounds players will be presented with a small selection of songs. Players can pick ANY song
they wish from the selection. All songs are worth equal points. Players will be strictly ranked on the
percentage they receive for that round regardless of the song that they played.

The list of songs for tournament play will be published on www.positivegaming.com after the pre-registrations are over. Additionally, the song-list will be sent to each player by email that pre-registers.
In every round, all players will compete against each other, will be ranked, and will be awarded points based
on rank. As the discipline progresses, the players with the lowest overall point totals of that discipline will be
cut between rounds.

In case of ties for the total score around the 16th rank after the KOTH part of a discipline, all affected players
have to play one or more rounds in KOTH-style to determine who can enter toe SEL-part.
Upon completion of the KOTH part of the discipline, the top 16 players (based on the points awarded for
each round in KOTH) will be seated in a single elimination bracket where the #1 player faces #16, #2 faces
#15 and so on

In the case of a tie for last place during a round, both players will be allowed to advance to the next round.
e.g. all but 32 players are to be cut and players 32 and 33 tied, both players 32 and 33 will advance to the
next round.

Players with a higher points total are allowed to select which side (left/right) they want to play on.
Players who fail a song are always ranked lower than players who pass the song. Otherwise, the
percentage-score is used to determine the outcome. Tied players receive the same amount of points for that
round.
NOTE: for the double disciplines only the top 8 players will advance to SEL instead of the top 16 players.

Initial Song Selection: Each player chooses 1 song they wish to play (any song, any difficulty *with the exception that no charts below level 7 are allowed*). If after playing these two songs the players are tied, then a third tie-breaking song will be played Tie-breaking songs: A random song will be selected that is the average difficulty of the songs both players picked then round rounded up. E.g., if player 1 picked a 13 and player two
picked a 9 (total of 22), then the tie-breaking song will be a random 11.

Veto power: Each player is allowed one veto in every tie-breaker. This means that when a song is chosen at
random either player may request to play the selection of a new random song. Players can not save up vetos, they simply have the option to use one or not in every tie-breaking round.
Players may only not choose to play the same chart more than once during an entire discipline. If a player
was required to play a chart, they still have the choice to choose to play the chart in the single elimination
section. E.g., Charlene Ex was selected as a random song earlier in the discipline. The player may have
played this song, but they did not “choose to play it, thus they still have the “choice to chose this as a song
later in the discipline.

Semi Finals: The players will both pick two songs. They will proceed to play all four songs they have selected.
However if one of the players wins the first three songs the match will end immediately and a winner will be
declared, otherwise all four songs will be played.
If player A wins two songs, while player B only wins one song and ties one song then player A is the winner.
If there is a tie after four songs (2 wins to 2 wins, or 1 win 1 tie to 1 win 1 tie) then random songs will be used
for a tie breaker. The first player to win a total of two random songs will be declared the winner.

Winning a discipline: As in any single elimination bracket, the only player who wins all the matches (and
thus never gets eliminated) is declared the winner of that discipline.
Acquiring points: Each round players earn points depending on how well they did,
they need to not only try and do better than the player next to them, but to do better than the entire field during the king of the hill portion of the event.
The winner of the discipline will be ranked #1, the other player in the final match will be ranked #2. All other players will be placed in a descending order to compete in the “Finals” round.

In The Groove

FINALS: (ROUND ROBIN FORMAT)

Each ranked player will compete against a developer for the final round – competing for points in a round robin configuration. Because each developer is immune and “godlike,” players will need to think of strategies to overcome each match. Using techniques such as: Hitting, Excessive Swearing, Praising or Unsportsmanlike conduct is strongly advised.

* Note: In the rare case of a round tie, special guest “John Mendenhall” will appear for an extra sudden death challenge round.

john mendenhall

?

WINNERS PRIZES:

1st Place (total points)😕 In The Groove 2 (Dedicated Cabinet), Pump It Up Pro (FX), ReRave (Arcade Cabinet)
2nd Place (total points): $5 usd
3rd Place (total points): The opportunity to shake each developers hand, receive autographs and participate in special “machine breakdown & cleaning” for 1st place prize winner.

SPECIAL EVENTS:

During each round, participants will have the opportunity to take part in a special “learn how to play keytar” Kumbaya session with John Mendenhall. Players who demonstrate “extraordinary skill” will have the option to enter a $13.37 raffle for their chance to take home an authentic autographed Oscillator X keytar.